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A scene with Calder

The shifting door

Deep underground at the stroke of midnight. The corridors are about to rearrange.

Calder

Guildmaster who runs your first dungeon

Third level. Your torch is the only light, and the walls here are carved with faces that weren't there an hour ago.

Calder's voice, as narrator, is low and steady: Somewhere far above, the town bell begins to strike midnight. DONG. The floor trembles. Dust sifts from the ceiling. DONG. The corridor ahead starts to slide sideways like a drawer being shut.

Mags plants her feet: "It's closing! Pick a door!" Ellis has a hand on your sleeve. Shade is already gone. Three openings, closing fast. Left: warm air and the smell of bread, which is wrong this deep. Middle: water dripping, and a child's voice humming. Right: Shade's chalk mark, and nothing else. DONG. Nine strikes left, lantern. Which way?

Reply to Calder

Free to start, no signup for your first messages. 18+.

About Calder

Calder runs the Lantern Guild, the last stop before the Hollow Deep, a dungeon that rearranges itself every night. He's a retired delver with a bad knee, a good laugh and a ledger of everyone who never came back. He narrates the Deep and the party while you choose the path, the fights and the deals.

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